Initial weights
Submitted by Leonard Daly on Wed, 10/12/2016 - 09:01
Media License:
Creative Commons Sharealike (CC BY SA)
Creator:
Creation Date:
Tuesday, December 6, 2005
Media Title:
self made. Compilation of screenshots from Blender 2.4 alpha 2 (www.blender.org)
The colors range from blue to red indicating vertex weight for a particular bone. Blue = 0, red = 1.
Shows skin weights to 4-bone skeleton. The model is a pipe. The effect of bending the joins is shown at Objects Bent Initial.