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Specification Blogs

This page contains a listing of blogs about 3D technologies and artistry.

Mon, 01/11/2021 - 19:35

Full IBL of Damaged Helmet in Nevada Desert

Introduction

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Thu, 05/20/2021 - 14:54

I will be moderating a panel discussion on 3D Commerce at 8:00AM PDT (GMT-0700) on Tuesday. 27 October. The event was free. A video of the webinar along with the slides are availalbe.

Tue, 07/24/2018 - 19:02

Opel model by Systmh and a Nevada pull-out photosphere by Rocky LaLiberte. See XSeen.org for full links. XSeen V0.7rc1 has just been released.

Tue, 07/17/2018 - 19:04

Screen capture of interactive example showing stereo/perspective camera switching.Documentation and examples for ThreeJS.org are complete. There are a lot of contributors who are always adding material. In the world of simple-VR, there is the StereoEffects for rendering. This is an effects that renders the scene into left/right eye split-screen.

Wed, 05/23/2018 - 10:08

This set of examples will use the first scene. It is real simple (in terms of elements), but it is sufficient to illustrate the projection issues. For the purposes of this discussion assume that the display screen is sufficiently large to show everything that is desired to be displayed. Also assume that the rendering software does not enlarge the displayed scene to fit the screen.

Tue, 03/13/2018 - 12:30

XSeen was presented during a workshop at Creating Reality Hackathon 2018 at USC. The presentation is publicly available. The presentation discusses the state of XSeen at the beginning of the Hackathon. It includes a getting started download that includes all of the material in the presentation.

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Fri, 03/09/2018 - 09:03

XSeen home page with a NASA model of the Mars Rover and a panorama of Mars.For the last nine months I have been working on a declarative language for VR/AR/MR to display 3D content in a browser. I have called the language XSeen.

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Mon, 01/22/2018 - 08:31

In the marketplace of file formats for 3D content, X3D has a tremendous advantage over all other formats by nature of its ISO Standardization, openness, and compatibility over 20 years. There are other formats that meet one or more of these features, including OBJ and FBX; however, X3D has not been a dominant or even significant player in the marketplace.

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Mon, 10/02/2017 - 10:38

Recently there has been discussion about the suitability of various 3D formats as an archive format, especially for models. There are formats that have been around a long time (OBJ, FBX, X3D), those that are optimized for delivery (glTF), those that are widely used in existing tool chains (OBJ and FBX), plus a number of other criteria and formats including tool-specific (Blender, Maya, etc.). The most widely used format is FBX and any format that seeks to supplant it needs to offer at least as much capability as that one.

Thu, 09/21/2017 - 14:29

WIth 3D/VR becomming practical in the web browser there are a lot of questions concerning the right format to use for various situations. This post looks at two model formats - X3D and glTF. Both formats support full geometric surface modeling, but there are differences between these formats for some specific areas.

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