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The Future of 3D Web Standards

Event Name: 
SIGGRAPH 2015
Event Date(s): 
9-13 Aug 2015

The future of Web3D graphics is presented and discussed highlighting tools and examples. X3DOM a prototype for next-generation web as X3D 4.0. X3DOM displays X3D content in HTML5, using WebGL.

Use License: 
Creative Commons Sharealike (CC BY SA)
Active: 
Yes

The Future of 3D Web Standards

Leonard Daly
President, Daly Realism, Co-Chair X3D WG
Don Brutzman
Naval Postgraduate School, Co-Chair X3D WG
 

Overview

  • Open Standards, Open Source, Forever
  1. Intro
  2. Current State
  3. Current Work
  4. Projects Wish List
  1. Hackathons
  2. Tools & Apps
  3. Get Involved
  4. Q&A

Introductions

  • Name
  • Organization
  • Interest or Use of X3D or Web3D

Current State

  • X3D Specifications
  • X3DOM Functionality

Current Work

  • Resolving Differences Between X3D, X3DOM, and HTML
  • X3D V3.4 Functionality
  • JSON Encoding
  • Compressed Binary Encoding - EXI
  • SRC

Projects Wish List

  • http://www.web3d.org/projects/wish-list
    • X3D exporter and X3D scene loader for the Unity Game Manager
    • X3DOM high-demand node and component support
    • Support for publishing X3D/X3DOM models in Wikipedia
    • Example X3D scenes for the open-source archives showing
    • X3D Conversions capabilities
    • X3D Server virtual machine autoconfiguration
    • Image support
    • 3D printer and print-service support for X3D
    • Integration with major tools and applications

Tools & Apps

  • Unity Exporters
  • FBX Exporter
  • Maya Exporter
  • 3D Stereographic Display

Get Involved

  • Join Consortium
  • Join x3d-public Mailing List
  • Promote X3D/X3DOM

General Discussion

  • Q&A
  • Lightning Talks

Detailed Discussion - SRC

Detailed Discussion - X3D V4

  • Number of Significant Issues
    1. X3D and HTML don't agree on some key features
    2. Various opinions on scope of library
    3. How to go about resolving differences
  • Some Questions or Problems
    1. What to do about <Script url=...> vs. <script src=...>
    2. Should PROTOs be included?
    3. Event handling
    4. TouchSensor