Basx3D - 3D the HTML WayThe initial version of Basx3DTM 3D the HTML Way has been released. This version is pre-alpha and is released to assist in the development of the next release of X3D V4. Basx3DTM is a 3D scene builder using declarative 3D nodes.

Model Archive Format for X3D

Recently there has been discussion about the suitability of various 3D formats as an archive format, especially for models. There are formats that have been around a long time (OBJ, FBX, X3D), those that are optimized for delivery (glTF), those that are widely used in existing tool chains (OBJ and FBX), plus a number of other criteria and formats including tool-specific (Blender, Maya, etc.). The most widely used format is FBX and any format that seeks to supplant it needs to offer at least as much capability as that one.

glTF/X3D Comparison

WIth 3D/VR becomming practical in the web browser there are a lot of questions concerning the right format to use for various situations. This post looks at two model formats - X3D and glTF. Both formats support full geometric surface modeling, but there are differences between these formats for some specific areas.

Integrating X3D into DOM - Case Sensitivity

The X3D language uses mixed case node and field names. In some cases field values are specified as case-specific names. This is standard XML. HTML allows for any case and converts tags and attribute names to lower case before use. The HTML language does not impose specific case requirements on attribute values. XHTML is XML-based, so it is case sensitive; however, all tag and attribute names are defined as lowercase.